![]() Will mostly focus around item modification and enhancementĪ lot of the endgame will be item modification If you drop an item only those in your party will see it If an item drops for you only you will see it The most powerful items will not be tradable Tradable all the time (consumables, crafting mats), tradable once and then bound, and non tradable. The primary source of items should be killing monsters ![]() Only have utility stats (gold/item find and similar) Might have a progression system, probably similar to the one D3 had before release (you can see all the numbers in the rune UI are highlighted yellow, indicating they might change if the rune is leveled or upgraded or similar, just like it was in D3) Unclear whether they have existing legendary powers or unique mythic only onesĬonditions we saw: drinking a potion, stunning an enemy, critting, freezing an enemy, when a pet dies, if you stand still for 3 seconds, when you are stunned or frozenĮffects we saw: 50% extra crit damage for 7 seconds, 15% reduced cooldown to random skill, random shrine effect for 7 seconds, next thorns hit deals 30% more damage, gain a 500 damage barrier Heavily class themed, to get you a better feel for the class before you move on to specific builds through legendaries They will be more easily acquirable than a full suite of legendaries (perhaps given through a series of quests?) You can stack several legendary powers that affect 1 skillĭrop rates will not be modified as you get farther into endgame (possibly one drop rate while leveling and another at max, but that's it) Not going the huge 300-40,000% buff routeĥ types of legendaries so far- skill specific, skill category specific, +x to multiple skills or talents, talent specific, non-class specific, More legendaries than ever before (hundreds) This will make rares much more important in the endgame, as any of them can be turned into a legendary ( Updated) There will be a special new item, similar to Ramaladni's Gift from D3 that will be able to imbue a rare quality item with a legendary power ( source) ( Updated) Ancient items have been removed ( source) We might be able to customize affixes, they're not really sure how yet, presumably through crafting Gold/item find and similar utility affixes won't compete with combat-affecting ones + to skill and talent affixes will be very important ( Updated) Attack will only be on weapons, Defense on armor and neither will be on jewelry ( source) Only 2 base stats: Attack and Defense (instead of Str, Dex, Int Vit etc.) The three Affixes above are also prerequisites for certain affixes, ie you'll need x Angelic/Demonic/Ancestral power for a specific affix on an item to "turn on":Įach affix is linked to a set of other affixes so you'll be able to choose which type you want to unlock by focusing on either Angelic/Demonic/Ancestral power Ancestral Power, which increases the chance of on-hit effects (aka increased proc chance).Demonic Power, which increases the duration of all negative effects (like debuffs or damage over time).Angelic Power, which increases the duration of all beneficial effects (like self-buffs or healing).( Updated) There will be more affixes on each individual item, including magic items and rares ( source) But before we start, we can't waste an opportunity to re-post the impressive opening cinematic.Īffixes ( full list from the demo, including legendary ones) It's also very important to note that a lot of the things listed below are just the way things are now and the developers want as much feedback on them as possible so they can adjust them to better fit the community. The new additions are marked with ( Updated) and each has a source attached if you want to read more on the subject, or just head to the bottom of the article for a list of the most relevant full posts on the game. As 2020 approaches and we're set to receive the next big D4 update in February, we thought we'd update our massive post with all the info from after the BlizzCon announcement with everything that's recently been said about the game, from the official systems blogs, new interviews and more.
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